A study of student progression in Words Rock shows users making solid progress. This is seen through higher success rates at a given level and also through attempting questions at higher levels. As well as providing further validation for the impact Words Rock can have in your class, this provides the basis for fine-tuning algorithms and making further improvements.
For students with sufficient history of usage of Words Rock (over 180 correct answers), we found that the average rate of progression across 177 mixed-age students was 11 months in literacy age after the equivalent of 11 half-hour sessions in game mode – around 330 questions attempted. (Note that this work could be completed in less time using practice mode without game-play interludes.)
Figure 1 shows the average progression for these students, indicating a strong trend. Students from a wide range of initial levels and ages contributed to this trend. This is important evidence that Words Rock is a valuable tool across a wide range of ages and students will benefit whether they are currently performing at, above, or below age expectation.
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Words Rock presents students with questions across five topics, within three curriculum ages ranging through 5-7 year-old to 11-15 year-old. Its automated Adaptive Learning system tailors the content to each student. In game mode, multiple students answer a question (concurrently) and then participate in the engaging Words Rock game with elements influenced by their literacy success. If a question is too hard, the player has the option to try an alternative question, but there are also bonus points on offer for tackling a more challenging question.
Automated Adaptive Learning is applied to each topic separately so that students may find their most suitable level in each – the perfect balance of challenge and reinforcement. The four specified topics are: