Great Fun Learning

Children having fun
At EdAlive, we know that kids learn through fun! That’s why all of our EdAlive Online Learning websites are rich in activities that create a positive engaging environment that motivates students to learn.

Having fun is so important when learning

We all intrinsically know and understand that one of the best ways to learn is to associate fun with the things we need to learn. Fun can also reduce stress in the learning environment, helping us to better focus on what is to be learnt and not on the distractions.

Intrinsic fun and reward linked to academic progress

At EdAlive we integrate immediate reinforcement and the fun of success directly into our online learning websites. This means that the essential (intrinsic) nature of the EdAlive materials is fun, leading to engagement. We then amplify each small success through a variety of cumulative rewards including our Achievement Rewards and a clear sense of academic progress.

Baggin the Dragon Maths Achievement Characters.2
Achievement characters from Baggin’ the Dragon Maths

Highly engaging and fun educational content

The educational content used across the EdAlive Online Learning websites integrates fun to motivate and engage students. The EdAlive educational content in itself is just so much fun the students just want to keep coming back to it!

Extrinsic fun and reward built right in

At EdAlive we embed the intrinsic reward of learning in an engaging extrinsic (external) framework. The fun is built right into the educational content in the form of humour, quirky characters, clever word plays, engaging facts and intriguing information. The educational activities are then embedded in a wide variety of engaging games and entertaining scenarios. The whole effect is to immerse the learner in an environment that harnesses the demonstrated educational advantages of play to enhance learning.

Realtime Multiplayer games engage students with each other

Single and Multiplayer game iconMany of the EdAlive Online Learning websites feature real-time, interactive, multiplayer games that increase motivation and engagement through social interaction with others. The educational content for each player is regulated by the inbuilt adaptive learning systems that ensure that each player is completing educational content at their own level. This means that the relative academic levels of each player are immaterial to the game thus allowing students to focus on the game yet only having to complete the appropriate educational content to engage in the game.


In each multiplayer game students:

  • Compete with up to 3 other players or can play against the computer.
  • Play at their optimal level, giving them just the right challenge.
  • Engage directly with each other through the dynamic game play.
  • Have their actions directly affect the options of other players and vice versa.

Research confirms that learning should be fun

We agree with research cited in the New Scientist Magazine that demonstrates that there is a beneficial link between fun in the classroom and the development of authentic learning and long-term memory. Educational psychologists are in agreement that students learn and retain more information when the learning is associated with strong positive emotion. It has been established that when students are engaged and motivated and feel minimal stress, information flows freely through the affective filter in the amygdala and they achieve higher levels of cognition, make connections, and experience fun learning. Such learning comes not from quiet classrooms and directed lectures, but from classrooms with an atmosphere of enjoyment and discovery.

Girl with headphones and computer

Play is important because it provides children with a primary foundation for learning, exploring, problem-solving, and building an understanding of the world and their role within it. As children interact with others through play, they develop an understanding of social expectations and rules and begin to understand and process their emotions. When a child loses a game, for example, they learn to process sadness, anger, and grief. Playing also helps build confidence and encourages the development of their identity and self-esteem.