Scientific research shows that Maths Invaders will dramatically boost your child’s rapid-fire maths power.

Automated intentional instruction based on the best learning theory.

Ages 5 to 15+

- Essential numeracy skills for every child’s success
- Tackle 100s of questions in minutes Tackle 100s of questions in minutes
- Covers: Times Tables, Addition and Subtraction tables, Fractions, Decimals, Percentages, Numeration, Counting, Squares, Square Roots, Powers, Directed numbers and more!

Boost maths power anytime and anywhere there is a computer or tablet. **Get started** with your free 30‑day trial today!

Build comprehensive rapid-fire maths power

Build comprehensive maths processing power, maths fact fluency and automaticity.

Times Tables • Addition • Subtraction • Multiplication • Division • Fractions • Decimals • Percentages • Numeration • Counting • Squares • Square Roots • Powers • Directed numbers and more!

- Ages 5 to 15+
- Essential numeracy skills for every child’s success
- Players tackle 100s of questions in minutes

*Maths Invaders* is a resource of unparalleled power and capacity for teachers of mathematics. It is concurrently:

- a maths fact teaching environment
- a comprehensive mastery learning programme
- a massive printable maths practice worksheet generator

No other maths teaching program packs so much into such an easy to use and motivational system. Its focus on developing critical maths facts and computational maths skills is laser sharp and incredible value for your school.

Not only does *Maths Invaders* teach tables and maths facts through repetition and sequencing but it also develops mental maths agility and fluency, and teaches mental maths patterns, tricks and strategies that will stay with a student for life.

*Maths Invaders* starts with kindergarten-level counting and simple addition then builds up to addition, subtraction, multiplication and division tables all the way to challenging Year 10 calculations including powers and square roots.

Throughout this journey it comprehensively covers computational maths and fosters a mathematical mindset.

The fast and furious games engage and motivate students to master mental maths. *Maths Invaders* includes three powerful games to build math fact agility: *Maths Invaders*, *Space Rescue* and *Galactic Campaign*.

- Carefully sequenced to build mental maths ability step-by-step
- Little-by-little as skills increase the maths gets harder
- The children are having so much fun they don't even realise they are learning

Packed full of innovative features that motivate students to learn as well as making teaching easier.

The Space Rescue game embedded in Maths Invaders is powered by the advanced EdAlive Multi-Topic Adaptive Learning System which automatically creates and maintains individualised learning pathways across multiple topics for each student.

This automated progression frees teachers from the tedium of managing their students’ progress. This way teachers can focus on helping students with their reading skills rather than manually adjusting learning levels.

- Enables automated, fully individualised, differentiated learning
- Analyses each student’s responses in real-time.
- Rapidly establishes each student’s base learning level.
- Automatically progresses each student.
- Optimally challenges each student.
- Reinforces success and motivates children to tackle subsequent activities with confidence.
- Frees teachers and parents from the tedium of analysing children’s responses and manually creating learning sequences.
- Acts as an intelligent, dedicated tutor, continually monitoring and progressing each child.
- Liberatingly simple to use.

The Defender Level is an innovative motivational system designed to engage students.

- Each correct answer counts towards the total necessary to earn the next Defender
- There are 180 defenders in total with each one requiring extra questions to be answered over the previous one
- The images and names are designed to fascinate and motivate students to answer more and more questions (do more and more maths) to obtain the next one
- The defender images are printable in full colour and as colouring-in outlines

An unlimited number of printable practice worksheets can be generated either by a student as they work or by a teacher from the teacher management module. Each worksheet is specific to the one of the 118 topics or, if required the 850 subtopics. The questions for each worksheet are generated on-the-fly meaning that each worksheet is unique and the number of variants unlimited. Correct answers and fulfilled curriculum correlations are appended to the bottom of each worksheet.

- Incisive level-based progress report
- Student data endures year-on-year
- Historical reports to quickly give an understanding of how each child is progressing
- Swiftly identifies each student’s strengths and weaknesses

- BESSIE Award Winner – Best Early Elementary Math Software
- EDDIE Award Winner – Best Upper Elementary Math Software
- CODiE Awards Finalist – Best Elementary Education Instructional Solution: Mathematics
- National Parenting Center Seal of Approval
- CLRN criteria met

Maths Invaders is built on the rich, multi-award-winning pedigree of the original Maths Invaders CD Edition. It has been upgraded and transformed to create a hugely powerful maths mastery and adaptive learning system!

EdAlive Central is the powerful platform underpinning all EdAlive websites that streamlines and centralises the admin side of things.

- A unified gateway and data source that simplifies school administration.
- Easy student management
- Easy class management
- Easy admin
- Single Sign On (SSO)

Like all EdAlive online learning websites, *Maths Invaders*:

- Features the highest levels of data security for your peace of mind.
- Includes virtually unlimited support to make your job easier.
- Works on any device, anywhere, anytime.
- Research shows a significant learning boost

Massive math content that builds maths fact fluency

Ages 5 to 15+

Quickly builds essential maths fact fluency and automaticity.

- Lower Primary activities: counting & numeration, addition, subtraction
- Middle Primary activities: numeration (place value), addition, subtraction, tables (multiplication facts), multiplication extension, division, fractions, squares, square roots, decimals
- Upper Primary/Lower Secondary activities: numeration, addition, subtraction, tables, multiplication & division, fractions, decimals, percentages, powers, squares & square roots, directed numbers

- Players tackle 100s of questions in minutes
- The facts to be learnt are sequentially arranged with new skills building on those already mastered
- The huge selection of topics and levels helps the struggler and dares the genius!

Each of the 850 subtopics has been correlated against specific outcomes for the following curricula.

The individual correlations are accessible from the teacher management module and are displayed wherever the topics and subtopics occur in Maths Invaders including all relevant printed reports and worksheets. This tight integration between Maths Invaders and the curricula allows teachers to use Maths Invaders to target skills by outcome and use students’ achievements as evidence of mastery of an outcome.

- The Australian Curriculum
- The NSW Syllabus 2014
- The Victorian Curriculum
- NZ TKI

The Maths Invaders design team started by de-constructing the teaching of computational maths into a series of 851 carefully sequenced activity types. We then programmed 851 individual algorithms to create an endless stream of questions for each of the activity types. The questions generated are fed into the Maths Invaders game and appear in the waves of descending invaders.

- 850 of the sequenced algorithms are grouped to form 128 Steps that are further organised into 10 Zones or Levels
- 1 specialised algorithm with variable inputs generates a massive range of multiplication and division tables
- The questions generated are fed into all of the different sections of Maths Invaders including the practice sections and the Galactic Campaign mastery learning mode

Tables and number facts fluency is the quick and effortless (automatic) recall of basic math facts from long-term memory without conscious effort or attention. Every child should instantly recall that 6 x 8 = 48 without counting on their fingers on in their heads. Table (maths fact) fluency is an essential life skill that should be achieved before a child leaves primary (elementary) school.

Thinking mathematically requires the use of our working memory. If we have not achieved automaticity with our tables and number facts then we must use our working memory to calculate the tables and number facts at the same time as we are thinking mathematically. This extra mental load slows us down and can overwhelm our mental capacity. When we have mastered our tables they are recalled instantly leaving our working memory free to work mathematically. Students who don’t have immediate recall of tables and number facts spend much of their time on basic computations instead of learning higher order maths skills.

**Sunday 5th March to Saturday 11th March (the week before NAPLAN Online)**

Save the planet from waves of descending maths questions! Only the correct answers will stop them. If you run into the invaders or they get to the bottom of the screen, you’re INVADED!

At the heart of Maths Invaders is the fast-paced Maths Invaders game. Students can complete over 1,800 maths questions per hour. That’s one every 2 seconds! No other maths game we know of gives so much maths practice in so little time!

- Challenges players with the chosen maths questions
- Players can easily view their overall progress and specific results thus building motivation
- Effort is rewarded, and motivation enhanced with instant feedback

Space Rescue is a real-time interactive multiplayer game with adaptive learning

Players are on a mission to rescue stranded ships that are lost in space. The winner is the player who earns the most points – so look out for bonus points as you scan for lost ships!

- Up to 4 players can play against each other or the computer
- Each student plays at their optimal maths level, giving them just the right challenge
- Highly interactive. It’s not just a race to the finish line. Students engage directly with each other through the dynamic game play. Their actions directly affect the options of other players. It’s a massive motivation booster.
- Play against the computer with friends, or around the world
- Advanced AI (Artificial Intelligence) allows the computer opponents to auto-level to match the capability of the players
- The innovative turn-based design maximises the time doing educational content and minimises time waiting for other players

Galactic Campaign is a mastery learning system that automatically guides students through 128 carefully graded Steps covering 10 years of maths.

- Enables the student’s learning to be self-directed. The teacher does not have to adjust their level and only needs to intervene when and where the Report shows a need.
- Students can begin in Zone 1 (Year 1) or use the “Skip Here” pre-test to commence at a higher grade
- At each step students are presented with 10 waves of invader questions at basic speed. If they successfully repel the invaders they are awarded a star.
- Students then choose between progressing to the next step at the basic speed or staying on the same step and repelling the Invaders at faster speeds
- At each step students can produce bespoke pdf worksheets to help them strengthen their maths skills
- Students are rewarded with points towards their defender level and Galactic Campaign stars, triple stars, and the step attained
- Students can use the Practice mode to hone their skills on chosen topics

Participate in the FREE Maths Challenge and give your class a great opportunity to build rapid fire number fact skills.

Participation in the FREE Maths Challenge will give your class a great opportunity to build the vital skill of maths fact fluency. It will also give you an opportunity to trial Maths Invaders

Schools with an existing subscription or Trial just keep working. Those schools yet to engage with Maths Invaders simply start a FREE Trial here.

There will be a Maths Challenge during Term 2 2023. Date to be announced closer to the event.

Each week, the Maths Invaders Leaderboard calculates and displays in rank order, the total number of questions answered correctly for each class broken down by country, state and age group. At the end of the designated Maths Challenge week we will award Gold, Silver and Bronze status to Australian schools on an age group basis. Since the results will be displayed on the Leaderboard classes ranking lower than a 1st, 2nd or 3rd position can still see their rank and celebrate accordingly.

The Leaderboard allows users who are logged in to see the ranking of classes within your school allowing you to recognize achievement in your local context too.

Teachers and School Administrator can print Maths Challenge Certificates for their students after logging in and viewing the leaderboard for their school. They simply click on the icon next to the class!

Simply keep working. Each correctly answered question by a student in any one of your classes will count towards the weekly total. Join up as many classes as you can and compete within your school as well!

To compete for FREE – start a FREE Trial:

- Start your teacher account. In the process you’ll need to Identify your school to enable us to be in touch with you to give you access during the Challenge.
- If you already have an existing Free Trial or a paid subscription just start competing and your results will be automatically entered in the competition.
- Add your students. This short video will show you how to add your students’ details.
- Print the students’ logins for them and start working!

**Notes:** We employ standard deviation filters to ensure that results that are atypical for a student are discounted and not used for the calculation of class results. This methodology assumes that each student will build their skills in a progressive manner and guards against the possibility of others with higher skills artificially inflating a student’s result by working in their account.

Start using Maths Invaders right now to prepare the students for a final push in the Challenge Week. From 1 class to the whole school – all may participate in the Maths Challenge. Students can work on their maths from school or home on any device, including iPads. It’s open to any class from any school anywhere in Australia.

The winning schools will automatically display on the Leaderboard on the Sunday following the challenge week. Their achievement will also be preserved in perpetuity by posting in the Maths Invaders blog.

Over many years EdAlive has conducted scientific research into the results achieved by students using *Maths Invaders*.

The research clearly demonstrates very significant boosts in maths age and answer speed and a strong link between the two.

The results of the research have also been used to inform the ongoing development of *Maths Invaders*.

The research has found that with regular use once or twice a week and with minimal teacher supervision the use of *Maths Invaders* results in:

- An increase in your class' average maths age by up to 3 years in 1 year.
- A steady increase answer speed (confidence).
- A boost to maths fact fluency (confidence) by 12 months in just 1 term.
- Results that hold true regardless of age or ability.
- A steady rate of increase in attainment and answer speed (confidence) with no fall off over time indicating that the ongoing use of Maths Invaders will result in even greater gains.

In a world first (to our knowledge) the research has also demonstrated a high correlation between increase in attainment level and an increase in answer speed (confidence) both of which then correlate strongly with NAPLAN results.

The findings arise from the extensive research conducted over many years. Fantastic though they are, they are made on the basis of rigorous scientific research and we have a high degree of confidence that they are correct.

The research was conducted using anonymised data generated by students using the Maths Invaders adaptive learning system which has been designed to operate with or without input from teachers. The results validate the innovative design of this groundbreaking system.

The following articles arise from this research and lead to our findings.

EdAlive research has shown clearly that regular use of *Maths Invaders* results in steady answer speed improvements, at the same time as demonstrating strong academic progress or up to 3 years improvement in maths age in a single year of work. Taken together, these multi-year improvements in maths age and speed gave rise to highly encouraging projections for NAPLAN results. Read the research.

An analysis of over 4,000,000 questions answered in the *Maths Invaders* Adaptive Learning mode. The results show strong gains in attainment and hold true regardless of age or ability. Read the research.

The response times (answer speed) for answers to 2 digit answer questions for 5 students were analysed over time. In all cases the reduction in answer speed was very strong showing an approximate halving of time or doubling of speed. Read the research.

Scientific research has established that there are clear connections between class performance at NAPLAN and class performance in *Maths Invaders* with very strong links to both attainment level and answer speed as a measure of student confidence. Read the research.

An exploration of the journey to automaticity, its place in mathematics and they way in which *Maths Invaders* boosts the process. this process if valuable to all but particularly for those struggling with maths. Read the article.

In learning theory it is well-established that learning is more efficient when a concept is learned and practised over several sessions (“spacing”) rather than being hammered in one session (“massing”). The design of *Maths Invaders* uses spacing to build automaticity. Read the research.

The research literature has gone some way to unscrambling the complex relationships among confidence, fluency and achievement in mathematics. Our research with *Maths Invader*s takes this even further. Read about the research literature.

Teachers can now use the unique ability of *Maths Invaders* to monitor their class for confidence in their maths work, through answer speed. Read the article.

The EdAlive scientific research demonstrates that the consistent use of *Maths Invaders* significantly boosts students’ answer speed (confidence) and attainment (maths age) at a rate well above normal classroom progress. The boost occurs when *Maths Invaders* is in regular use for one or two sessions per week resulting in a sustained, steady rate of increase over time. The benefits hold true for students of all abilities and across a range of ages.

The boost is so significant that a class using *Maths Invaders* under these conditions can experience an average boost in Maths Age of up to 3 years.

Also demonstrated is a close correlation between speed and attainment in *Maths Invaders* and NAPLAN Maths results. We therefore conclude that the regular use of *Maths Invaders* will boost mathematical speed and attainment right across a school population and that these increases will be reflected in a school’s NAPLAN Maths results.

With *Maths Invaders* the key research focus has been student progress. This approach has lead to the development of the automated EdAlive Adaptive Learning system. This allows students to learn at their own level no matter where they sit on the bell curve. By providing each student with their own personal lesson, it allows them to improve at a greater rate than usual. The data analysis detailed shows that this is in fact the outcome.

Close monitoring of students’ results in *Maths Invaders’* automated Adaptive Learning demonstrates amazing results. Students are regularly boosting their maths age by an entire year in the span of a term! and by up to 3 years in a full year of work. Not only is their knowledge increasing at a dramatic rate, but their accuracy is staying at almost the same levels as when they started. This proves that the students were retaining the information and building maths facts fluency, the backbone of *Maths Invaders*.

The Maths Invaders Leaderboards are designed to boost student motivation and engagement by giving dynamic feedback to the class. They create an opportunity for students in a class to work together.

- Each question answered correctly is recorded
- Results are tallied class by class
- Results are re-calculated every 15 minutes
- The current calculated results display when the Leaderboard is loaded
- Pressing the "Refresh" button every 15 minutes will display new results
- The time remaining displays in the digital countdown
- At the end of the week the top ranking classes are awarded 1st, 2nd, and 3rd trophy status

To ensure the fairest competition between classes, the leaderboard defaults to show results grouped by age brackets.

- U18's
- U16's
- U14's
- U12's
- U10's
- U8's

*If you cannot see your class in the leaderboard check the leaderboard hints.*

- The green arrow appears when a class has improved on last week's ranking
- The current rank relative to their last week's rank is re-calculated every 15 minutes

Use the icons at the top of the Leaderboard to drill down by Country and State.

Click the Calendar icon to view the Leaderboard results for all classes including your own from last week and previous weeks.

The Leaderboards are re-calculated each week at midnight Australian Eastern Standard Time (Sydney). Each answer is recorded in real time and feeds into this calculation.

When logged in students can view the results for all active classes at their school including their own. This makes it easy for you to have in-school competitions.

Some schools may prefer that classes from their school are not displayed on the Leaderboard.** If this is the case, the school administrator can simply uncheck the “Participate in competition” option on the My School screen of the School Administration menu. Please note we cannot remove results retrospectively.**

Only classes where the teacher or school administrator has set the age level of the class will be shown on the age-based leaderboard. This can be set using the “Edit Class Details” button on the class management screen. If you have not already done so, please ensure your classes have the correct ages now.

We employ standard deviation filters to ensure that results that are atypical for a student are discounted and not used for the calculation of class results. This methodology assumes that each student will build their skills in a progressive manner and guards against the possibility of others with higher skills speeds artificially inflating a student’s result by working in their account.

Classes with significantly more or less students than typical classes are not displayed in the Leaderboard.

Inactive classes, in which none or only a small number of students have completed questions during the week, will not be displayed on the Leaderboard.

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