ACMMG090

Use simple scales, legends and directions to interpret information contained in basic maps

1. That's Far Enough 4 - measure with and calculate length in units of 10cm
2. Sam Sees It All - left or right
3. Sam Sees It All - left or right
4. Sam Sees It All - left or right
5. Way To Go! - compass bearings; N, S, E, W
6. Way To Go! - compass bearings; N, S, E, W
7. Old Gold Town - find grid coordinates for location
8. Old Gold Town - find grid coordinates for location
9. Old Gold Town - find grid coordinates for location
10. Way To Go! - compass bearings N, S, E, W
11. Treasure Hunt - move 1 space north, write coordinates
12. Treasure Hunt - move 2 spaces west, write coordinates
13. Treasure Hunt - move 2 spaces east, write coordinates
14. The Office Shuffle: Compass directions, N, S, E, W
15. The Office Shuffle - compass directions; N, S, E, W
16. Solve-a-Word - use grid coordinates to solve puzzle
17. Solve-a-Word - use grid coordinates to solve puzzle
18. Shape Up! - move objects to given grid coordinates
19. Solve-a-Word - use grid coordinates to solve puzzle
20. Shape Up! - move objects to given grid coordinates
21. Shape Up! - move objects to given grid coordinates
22. Beetle Beat - move from one set of coordinates to another, calculate distance travelled
23. Beetle Beat - move from one set of coordinates to another, calculate distance travelled
24. Solve-a-Word - use grid coordinates to solve puzzle
25. Solve-a-Word - use grid coordinates to solve puzzle
26. Solve-a-Word - use grid coordinates to solve puzzle
27. Precise Position - select objects at given grid references
28. Precise Position - select objects at given grid coordinates
29. Precise Position - select objects at given grid coordinates