Every chance for every child

We believe that every child is special and that education gives them the best opportunity to live life to the fullest. That’s why our software and web sites make the highest quality resources available for all children to help them reach their learning potential.


Our titles are tightly linked to the curricula and are used by teachers and parents around the world to help kids learn while having fun. If you educate a child you empower a nation. learn-more-med



Maths Invaders Online

Automated teaching, assessment, reporting, learning support & extension all in one! The revolutionary online learning system that delivers unparalleled teaching power and motivates kids to learn through fun.  17,000 Educational Activities covering Maths, Word Skills and Reading. The automated Adaptive Learning System actively advances each child at their own pace.  Powerful Adaptive Reports detail each child’s progress. Ages 5 to 15+


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Alternative Product Descriptions

Baggin' the Dragon v2 - Multiplayer Computer Maths Game for Kids
Baggin' the Dragon v2 - An Educational Mathematics Game for All Maths Learning
Spelling Force v2 - Kids' Educational Spelling Software
Spelling Force v2 - Computer Spelling Tutor
Spelling Force v2 - An English Spelling Game for Kids
Typing Tournament v2 - A Typing Tutor and Keyboarding Program that makes Learning to Type a Breeze!
Typing Tournament v2 - The Educational Typing Software that Teaches Typing Skills to All Typists!
Ultimate Maths Invaders v2 - A Powerful Computer Maths Game for Home and School
Ultimate Maths Invaders v2 - An Unbeatable Interactive Maths Learning Program
Volcanic Panic v2 - Fun and Educationally Sound Maths Game for Kids
Volcanic Panic v2 - A Fun, Engaging and High Quality Curriculum Maths Program
Words Rock v2 - Educational English Software
Words Rock v2 - English Educational Software for Children
Words Rock v2 - Language Learning Software for All Abilities!

Background to Educational Software

The world of educational software as we know it today started some 30 years ago.

In the USA we saw the rise of great publisher like Broderbund Software publishing classics like Where in the World is Carmen SanDiego, The Print Shop and KidPix. Top software titles now include Calendar Creator PrintMaster, Mavis Beacon Teaches Typing, Dr Suess ABC, Green Eggs and Ham and Kid Pix Deluxe The Learning Company became Riverdeep and is now owned by Houghton Mifflin Harcourt. Another great educational software publisher still creating great educational titles is Knowledge Adventure with classics like Math Blaster, Spelling Blaster, Jump Start Maths and now Jump Start World. These titles are currently available through Amazon and range of US software resellers including: Amazon, in the USA including: Academic Software USA, Owl & Mouse, Educational Software Cooperative, All Education Software, Sheppard software, Avanquest, Cricksoft, 2Simple USA, Brain Storm, Rosetta Stone, Encore Software, JourneyEd and more.

In the UK publishers started by building educational software for the MicroBee and then the Archimedes computers. These days educational software in the UK is mainly focused on Windows computers with great publishers like Shertson software with classics like 123 CD, ABC CD and Crystal Rain Forest. Sherston is now owned by BLI which also owns TAG Learning, SEMERC selling classics like Inspiration. Other UK resellers are R-E-M and ASPEX Software, Kudlian Software, Shoo Fly Publishing, Yellow Door, Research Machines, Claymation, Focus Multimedia, Crick Software with Clicker, Clicker Pro and Planet Wobble.

In Australia Educational software was sold to Australian schools, Australian parents and Australian Teachers by New Horizons, Edsoft, Software Time, CD Soft, Kookaburra Education EDUSS, Dataworks, Soft Ed and Educationsoftware.com.au A great list of Australian Educational Software can be found at Aussie Educator. Popular Australian titles include: The Wiggles Big Red Car, Bananas in Pajamas, BroadLEARN.

Over the past few years on-Line learning systems have come to the fore. Websites include: Education City, Mathletics, Intrepica, Reading Eggs, Study Island, Maths Pracitce, Study Ladder, Smart Kiddies, Math Buddies, My Maths, Spellodrome, 3P Learning, Zoo Phonics, I am learning, Vocabulary City, Spelling City, Just 2 Easy (J2e), Skwirk, Archipelago Learning, Maths On Line, QAX,

There are a number of publishers creating maths tuition software and English tuition software. Publishers include: Maths Power, English Power, Kinetic Education, Maths Practice, Sage Maths, Oz Maths, The Australian Institute of Mathematics, CAMI and more.

With the advent of the Internet there has been an explosion of electronic learning solutions all taking various forms. There are many variations and the following gives a good idea of the differences between them.

A VLE is a computer program that facilitates computerized learning or e-learning. Such e-learning systems are sometimes also called Learning Management System (LMS), Content Management System (CMS), Learning Content Management System (LCMS), Managed Learning Environment (MLE), Learning Support System (LSS), Online Learning Centre (OLC), OpenCourseWare (OCW), or Learning Platform (LP); it is education via computer-mediated communication (CMC) or Online Education.

A more correct term may be a virtual environment for learning, rather than virtual learning environment. This removes any ambiguities and identifies that it is the environment which is virtual and not the learning. The term virtual may also contribute to confusion, suggesting that the learning is not real or authentic.

In the United States, Content Management System (CMS) and Learning management System (LMS) are the more common terms, however LMS is more frequently associated with software for managing corporate training programs rather than courses in traditional education institutions.

In the United Kingdom and many European countries, the terms VLE and MLE are favored. A VLE can be considered a subsystem of an MLE, whereas MLE refers to the wider infrastructure of information systems in an organization that support and enable electronic learning on a wider scale. In fact a rather pedantic reading of the term MLE could be extended to encompass the physical environment in which learning takes place (i.e. a school). Also the use of VLE avoids confusion with the use of LMS to mean Library Management System (which is more commonly referred to as Integrated Library System, or ILS, in the United States).

Becta, in the UK, have coined the term learning platform (LP) to cover both MLE and VLE as used in the schools sector. 'The term learning platform describes a broad range of ICT systems used to deliver and support learning. Through a learning platform, hardware, software and supporting services are brought together to enable more effective ways of working within and outside the classroom. At the heart of any learning platform is the concept of a personalized online learning space for the pupil. This space should offer teachers and pupils access to stored work, e-learning resources, communication and collaboration with peers, and the facility to track progress.

Common on-line environments include Blackboard and Moodle.

30 years on educational software abounds: Maths software, English software, spelling software, typing software and science software. Of titles there is no end!

Teachers' fields of maths, science and English have been shaped indefinitely from the invention of educational software and will never be the same again. Similarly, students and school teachers from around the world are praising companies like Adobe for their incredible work in the creation of learning tools, teaching games and educational tools.

Whichever way the science or English educational software industries go, not to mention the thousands of others, from here, the one thing that can be assured is the continued success of education online, teaching via the Internet and learning by doing.

Electronic Learning is also termed computer teaching, Electronic Learning or eLearning is the process of teaching and/or learning via computer either online or offline. The most popular tool of electronic learning is educational tools, which aim to instruct school students in such subjects as maths, English or science - as well as many more.

EdAlive's educational software is among the best in the world and stands at this point upon years of development work by a loyal and dedicated staff.